Keyword Index

A

  • Architecture The Role of Architecture in the Plausibility of Computer Games [Volume 12, Issue 1, 2017]

B

  • Balouchestan Area Cyberspace and Dynamics of Ethnic Identity (Case Study: Balouch Intellectuals and Civil Activists) [Volume 12, Issue 2, 2017, Pages 132-154]
  • Balouch Ethnic Group Cyberspace and Dynamics of Ethnic Identity (Case Study: Balouch Intellectuals and Civil Activists) [Volume 12, Issue 2, 2017, Pages 132-154]
  • Business Opportunities and Challenges of Social Networks Use for Iranian Businesses [Volume 12, Issue 2, 2017, Pages 92-111]

C

  • Challenges Opportunities and Challenges of Social Networks Use for Iranian Businesses [Volume 12, Issue 2, 2017, Pages 92-111]
  • Cinema Structural analysis of herotic cinema in Revolution period (1978-1981) case study; the narrative analysis of the"khunbaresh" [Volume 12, Issue 2, 2017, Pages 1-19]
  • Computer Games The Role of Architecture in the Plausibility of Computer Games [Volume 12, Issue 1, 2017]

D

E

  • Ethnic Identity Cyberspace and Dynamics of Ethnic Identity (Case Study: Balouch Intellectuals and Civil Activists) [Volume 12, Issue 2, 2017, Pages 132-154]

G

  • Global identity Study of the Effect of Virtual Social Networks on Global Identity: A Case Study of Students at University of Sistan and Baluchestan [Volume 12, Issue 2, 2017, Pages 67-88]
  • Globalization Study of the Effect of Virtual Social Networks on Global Identity: A Case Study of Students at University of Sistan and Baluchestan [Volume 12, Issue 2, 2017, Pages 67-88]

I

  • Identity Discourses Cyberspace and Dynamics of Ethnic Identity (Case Study: Balouch Intellectuals and Civil Activists) [Volume 12, Issue 2, 2017, Pages 132-154]
  • Internet Networks Analysis of differences between women and men in the use of social networks [Volume 12, Issue 2, 2017, Pages 112-132]
  • Iran Analysis of differences between women and men in the use of social networks [Volume 12, Issue 2, 2017, Pages 112-132]

M

  • Media The Role of Architecture in the Plausibility of Computer Games [Volume 12, Issue 1, 2017]

N

  • Narrative Analysis Structural analysis of herotic cinema in Revolution period (1978-1981) case study; the narrative analysis of the"khunbaresh" [Volume 12, Issue 2, 2017, Pages 1-19]

O

  • Opportunities Opportunities and Challenges of Social Networks Use for Iranian Businesses [Volume 12, Issue 2, 2017, Pages 92-111]

R

  • Revolution Structural analysis of herotic cinema in Revolution period (1978-1981) case study; the narrative analysis of the"khunbaresh" [Volume 12, Issue 2, 2017, Pages 1-19]

V

  • Virtual reality The Role of Architecture in the Plausibility of Computer Games [Volume 12, Issue 1, 2017]

Y

  • Yasouj Analysis of differences between women and men in the use of social networks [Volume 12, Issue 2, 2017, Pages 112-132]